It does not really look like a hunk of junk either. It can made the Kessel Run benchmark in less than twelve parsecs. In this game that means that I'll mess my own movement up.The laptop custom chassis with plenty of Windows 10. It may still work for some people, but I know I sometimes twist my flightstick even when I don't mean to. Unfortunately, we can't overcome the hard-coded limit in the game engine: you can either yaw (side-to-side) or roll (rotate around the axis of the ship) but never both at the same time. It also seems like the roll is slowed down, too, for probably the same reason. I think it probably has to do with the game checking against the Z-axis of the stick (the twist command input), so the ship keeps starting and stopping with the real command (yaw) because both commands are now linked with that set up. ![]() The yaw - movement of the nose left or right across the horizon - gets seriously slowed down for me. =D I admit I didn't expect mapping out roll would work backwards. ![]() I have no clue why anyone else would set them lower, given modern machines, but. For reference, I have all detail levels set to maximum. I've flown within some 6-8k of one, though, and they've been drawn in just fine so far.so I'm not sure I'll see the problem later. I haven't yet gotten close to a capital ship like a Star Destroyer. If I understand correctly: there's some sort of issue with ISDs shooting at the player? I've cleared all of the training runs for each of the four fighters, and am currently working through the Historical Missions on this playthrough. So far, I haven't seen any problems, but I'm willing to look for them. From what your earlier approximate numbers suggest, the 30k mark seems like it should be P60-90 territory. I picked up the '94 Collector's Edition about a year after its release, and always played on my P90. What you need to do is map left twisting to both, joystick button two and left key and map right twisting to both, joystick button two and right key. I've now also managed to link the joystick twisting (rudder) to do the barrel roll. This game is new to me, so I'm a total noob LOL Now don't laugh, I couldn't even finish the first level to get to the second mission :( Philscomputerlab: Ok, so the game seems fine at 20000 cycles in terms of speed. the video is great! I'm sure I'll follow these instructions when I play. It would be awesome if you have a chance to play around with it and find a good setting.ĮDIT: Almost forgot. So maybe it's better to find a way to limit the framerate, instead of the cycles?īut I haven't had a chance to test anything myself. ![]() Whether or not a ship is shown on the targeting screen also affects the distance at which the turrets will fire. Are there similar training misisons in X-Wing? I've never played X-Wing, only TIE Fighter, so I was excited to play X-Wing now but I want to be sure I can solve this turret issue.įrom tests that others have run in TIE Fighter it seems that the issue may be related to framerate as sometimes platforms and capital ships will fire at the player only when they're onscreen (as that means they're being rendered and slowing down the framerate). In that game, there's a TIE Bomber training mission (in the simulator) that is good for testing as it has a platform that should fire at the player's ship. It seems there's no "perfect" setting, and people are still testing it out. What's a cycle speed that works well? There's a big thread about it for the TIE Fighter Collector's CD version. Could you please tell me more about this issue and how to test it? I can make a comment in the video. Philscomputerlab: I remember reading about this, but in another thread / for another game.
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